After months crossing a lethal desert, a desperate traveller arrives at a mysterious ancient colossus and begins the perilous climb to claim the legendary Bloodstone held in its grasp.
On his deathbed, legendary dwarven warrior Grangal is haunted by the one quest he fled from — a crumbling castle staircase where a Lich's nightmare curse brought him to his knees in guilt and shame.
On her first day as a dungeon cleaner, goblin Azravel gets an earful from her veteran colleague Grengel about the particular misery of cleaning up after elemental spirits.
A legendary house in an ancient city has swallowed every visitor who dared enter — and now a plucky young traveller, spurred on by her peers and an unrequited love, pushes open the door.
A battle-hardened army camps on the eve of their assault on a great walled city, drinking and gambling as their officers contemplate the uncertain fate awaiting them at dawn.
Cthulhu receives a deeply unsettling vision — not of apocalyptic triumph, but of a plan that was never going to work — and is forced to confront an existential mid-aeons career crisis.