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Game Design

Blog posts tagged with Game Design
Core game concepts introduced

Core game concepts introduced

20/11/2014
Along side getting the Chip Shop website online (needing a lot more work of course!) I have started defining the core game concepts, i.e. what you are aiming to do in the the game and what components will help you achieve this. I have also spent some time trawling through 80s US computer history pulling out products, personalities and events that will form the game cards.
Dec 19th Updates, refining concepts

Dec 19th Updates, refining concepts

10/01/2015
This update is more behind the scenes updates I'm afraid, I have been working on the product release and event cards, making very good progress. However I am currently using real names in the cards and I have no clearance for any of them, that will be a big task in the new year, but for now it's easier to just keep them private. Sorry, but the research has been a lot of fun, follow the twitter feed to see a few highlights.
Research Update

Research Update

13/01/2015
I spent Christmas undertaking some more general board game theory and computer history research, this has been helped by a slew of book bundles over the last month covering the topic.
Manual organised and consolidated

Manual organised and consolidated

06/04/2015
I spent today drawing together the disparate parts of the game manual and concepts into something more cohesive and readable, it can be found here. I used the Drupal module <a href="https://drupal.org/project/menu_block" target="_blank">Menu Block</a> so that the manual can be organised as pages and sub pages (with associated menu links) and the structure then shows correctly. This will enable me to add and edit more in the future and everything will fit together nicely.
Adding Accessories

Adding Accessories

21/04/2015
Last week I presented Chip Shop at an event here in Berlin. I was woefully unprepared and just had my laptop, showing a few screens and telling people about the idea.

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