Running out of Resources, Defining the Factory and Accessories

Published on April 12, 2015

Running out of Resources, Defining the Factory and Accessories

This week I have added rules to the ‘Playing the Game’ section of the manual to cover the following:

  • How and when products pass from being private in a player’s factory to being public in the general playing area.
  • What happens when players run out of certain resources.

I added a game concept to cover accessories (keyboards, mice etc).

Finally, I am speaking at the Berlin Game Scene’s Talk & Play event next week about Chip Shop, so I have been preparing for that.

If you like what you're reading, support my work

Text based video and audio editing
Text based video and audio editing

Are you looking to make editing audio and video easier and more powerful with a suite of AI-powerd features? Try Descript, I use it for editing all my podcasts and you can to!

Download Descript

Join my Patreon

Join Patreon