Running out of Resources, Defining the Factory and Accessories

Running out of Resources, Defining the Factory and Accessories

This week I have added rules to the ‘Playing the Game’ section of the manual to cover the following:

  • How and when products pass from being private in a player’s factory to being public in the general playing area.
  • What happens when players run out of certain resources.

I added a game concept to cover accessories (keyboards, mice etc).

Finally, I am speaking at the Berlin Game Scene’s Talk & Play event next week about Chip Shop, so I have been preparing for that.