Skip to content

Blog

Most of my blog posts dating back to 2002. Some written here, some written elsewhere and aggregated here.
Mobile World Congress 2015

Mobile World Congress 2015

06/03/2015
The mobile monolith that is Mobile World Congress is over for another year. I was lucky enough to get hold of a press pass and decided to spend the week in Barcelona. Soaking up the warmer weather, joining the 90,000 other attendees and preparing for the bombardment of marketing mumbo jumbo to unearth some gems for developers.
Finovate 2015, The Part Mobile is Playing in Fintech

Finovate 2015, The Part Mobile is Playing in Fintech

17/02/2015
The financial sector is an industry ripe for technical disruption. It is well-financed, has many multifaceted requirements and the vast majority of us need its services on a regular basis. The last couple of years have created a plethora of startups and product offerings to service the financial sector and the financial needs of consumers. It even has its own buzzword, 'FinTech', to really prove it has arrived.
It's all change, again

It's all change, again

16/02/2015
My plan for 2015 was to spend another few months working on my various projects and then start looking for new full-time work opportunities. In the past month I made a few casual enquires to get an idea of what might be out there and ended up getting quite a few offers very quickly. Many of these I considered but weren't compelling or different enough (from past work roles) to be worth putting a hold on my own projects.
Review of "Triumph of the Nerds" and "Kobold Guide to Board Game Design"

Review of "Triumph of the Nerds" and "Kobold Guide to Board Game Design"

26/01/2015
Continuing my reviews of research I have just finished the classic "Kobold Guide to Board Game Design<img alt="" border="0" height="1" src="https://ir-na.amazon-adsystem.com/e/ir?t=gregamamma-20&l=as2&o=1&a=1936781042" style="border:none !important; margin:0px !important;" width="1" />" and can highly recommend it as a good overview of board game design advice. It is a collection of essays more than an end-to-end guide, so some essays will hold more relevance with you than others. However I picked up enough nuggets of advice to make it a worthwhile purchase and have a long list of 'todos. it includes essays from some stalwarts of the industry such as <a href="https://en.wikipedia.org/wiki/Richard_Garfield" target="_blank">Richard Garfield</a> and <a href="https://en.wikipedia.org/wiki/Steve_Jackson_(US_game_designer)" target="_blank">Steve Jackson</a> (who created large parts of my childhood) and is divided into sections of the design process. One of the encouraging outcomes of reading the book was realising that I am currently on track and already doing a lot of what was recommended, but also realised I have a long way to go yet!
Production Updates 26th January

Production Updates 26th January

26/01/2015
Last week I spent time on creating some of the common elements that can be found across all of the Gregarious Mammal sites, this includes:<ul><li>Creative Commons notice</li><li>Mailing List</li><li>Financially contributing to projects</li><li>Git and version information</li></ul>
iOS Version on GitHub

iOS Version on GitHub

26/01/2015
I have completed the iOS version of Answers Against Humanity, it is currently in the App Store submission process, but I am thinking it might be rejected due to the content.
Research Update

Research Update

13/01/2015
I spent Christmas undertaking some more general board game theory and computer history research, this has been helped by a slew of book bundles over the last month covering the topic.
Site Design Ideas

Site Design Ideas

12/01/2015
I have started building the site for the "One Day the World Ended" project in Ruby on Rails and thus needed some designs. Here are my rough ones so far.
What’s it all about - Inspirations, Voice, Style and Structure

What’s it all about - Inspirations, Voice, Style and Structure

12/01/2015
I guess most of its stylistic inspiration comes from Kurt Vonnegut and to a lesser extent surreal dark British comedy such as Douglas Adams. It is about the end of the world, but that isn't the point, it's just a vehicle. The fact that the world is ending isn't relevant, it's merely a surreal vehicle to explore elements of the human condition. Wow, that last sentence sounded pretentious!
Dec 19th Updates, refining concepts

Dec 19th Updates, refining concepts

10/01/2015
This update is more behind the scenes updates I'm afraid, I have been working on the product release and event cards, making very good progress. However I am currently using real names in the cards and I have no clearance for any of them, that will be a big task in the new year, but for now it's easier to just keep them private. Sorry, but the research has been a lot of fun, follow the twitter feed to see a few highlights.
Core game concepts introduced

Core game concepts introduced

20/11/2014
Along side getting the Chip Shop website online (needing a lot more work of course!) I have started defining the core game concepts, i.e. what you are aiming to do in the the game and what components will help you achieve this. I have also spent some time trawling through 80s US computer history pulling out products, personalities and events that will form the game cards.
The Lean Traveller alpha launches

The Lean Traveller alpha launches

20/11/2014
I have just rolled it the first incarnation of <a href="https://theleantraveller.com/" target="_blank">The Lean Traveller</a>, with the first of the topics we will be covering, '<a href="https://theleantraveller.com/money" target="_blank">Money</a>'.
Answers Against Humanity

Answers Against Humanity

20/11/2014
Are you looking for smart answers to dumb questions? Then you might enjoy 'Answers Against Humanity', based on that 'award' winning game, Cards Against Humanity.
Wovn.io

Wovn.io

17/11/2014
Now I live in a non-english speaking country, not only am I far more understanding of non-english speakers in English speaking countries, but I am also more conscious of providing content in multiple languages. The first point is something I would like to revisit in a future post, but for now lets look at a new option for providing content in different languages.