Chip Shop

  • From the UK Games Expo to Essen

    From the UK Games Expo to Essen

    It's been a while since my last update pertaining to the Chip Shop board game. After realising that board games isn't that lucrative of a business, it slipped down my priority list somewhat. I also had a lot of feedback from the UK Games Expo (thanks to Carrie and Tyler for running the booth for me) to process and that took time...

  • Print at Home Chip Shop is Released!

    Print at Home Chip Shop is Released!

    Chip Shop has been a labour of love for me over the past two years. It has been through many changes and revisions and isn't yet 100%, but I have always needed to get something live before it becomes a never ending process of 'polishing'.

  • Play Testing is Open Again

    Play Testing is Open Again

    After making many changes, some of which I will get around to blogging about soon, play testing for Chip Shop is open again!

  • Turning Chip Shop into a Board Game

    Turning Chip Shop into a Board Game

    I spent some time this week finishing off a lot of the changes from my last round of playtesting, most of these have resulted in changing Chip Shop from a somewhat random card game with a board (for no particular reason) into a more rounded actual board game.

  • Commodore Amiga: a visual Compendium by Sam Dyer

    Commodore Amiga: a visual Compendium by Sam Dyer

    First, let's get the disclaimers out of the way. I helped Kickstart this book, but that wouldn't necessarily make my review biased...

  • A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

    A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

    As part of creating Chip Shop (and future game ideas) I read recommendations on reading about (and playing) various types of games, not just board games.

  • Further Changes From Play Testing

    Further Changes From Play Testing

    A few more changes from my first play testing session.

  • Changes From Play Testing

    After my first constructive play test session, here is the first wave of changes to the game.

  • Thoughts on (Play) Testing

    Thoughts on (Play) Testing

    I just had my first play testing session for Chip Shop and returned with lots of feedback. The three players helped me identify a lot of small problems with the game as well as a couple of larger issues that need some refining to make the game work better. None of them so big to break the game, but some important ideas to ponder. Depending on the decisions I make, they may change move the game in a slightly different direction.

  • WikiMedia Game Jam, T-Shirts, Printing Experiments and so much more

    WikiMedia Game Jam, T-Shirts, Printing Experiments and so much more

    Pushing forward to play testing (which has now begun, more on that later) I have been busy cleaning, tidying and streamlining game components after Essen. Here are some updates...

  • Playtesting Chip Shop

    Playtesting Chip Shop

    Chip Shop is ready for play testing! Find out how to get involved.

  • Creating a Game with Markdown, Pandoc, Latex and PDFJam

    Creating a Game with Markdown, Pandoc, Latex and PDFJam

    The main reason for a lack of small posts on the progress of Chip Shop is that behind the scenes we have been working on some large stumbling blocks to push the game towards play testing. We wanted to focus on getting those completed over all else.

  • Goodbye Drupal, Hello Jekyll

    Goodbye Drupal, Hello Jekyll

    Sorry for the lack of updates in a while. There have been two main reasons for this, other commitments kept me busy and I've been reworking a lot of the technology stack that powers Chip Shop. I'd like to tell you more about updates to the later.

  • Adding Accessories

    Adding Accessories

    Sorry for the lack of updates, I have been traveling with work the past few weeks.

  • New Cards, the Berlin Computer Spiele Museum and representing Failure

    New Cards, the Berlin Computer Spiele Museum and representing Failure

    Over the weekend thanks to Berlin Games Week I attended the Berlin Computer Spiele Museum for free. It was a small exhibition but great research for Chip Shop and the visit combined with several other events during the week inspired me to work on some of the product cards on Sunday.

  • Adding Accessories

    Last week I presented Chip Shop at an event here in Berlin. I was woefully unprepared and just had my laptop, showing a few screens and telling people about the idea.

  • Running out of Resources, Defining the Factory and Accessories

    Running out of Resources, Defining the Factory and Accessories

    This week I have added rules to the 'Playing the Game' section of the manual to cover the following:

  • Manual organised and consolidated

    Manual organised and consolidated

    I spent today drawing together the disparate parts of the game manual and concepts into something more cohesive and readable, it can be found here. I used the Drupal module Menu Block so that the manual can be organised as pages and sub pages (with associated menu links) and the structure then shows correctly. This will enable me to add and edit more in the future and everything will fit together nicely.

  • Confessions of the Game Doctor, Bill Kunkell

    Confessions of the Game Doctor, Bill Kunkell

    Bill Kunkell helped create "Electronic Games Magazine" in 1981, the first magazine dedicated to video games. It seemed a great research resource for Chip Shop to get some anecdotes and atmosphere for the era.

  • Chip Shops first Video blog

    Chip Shops first Video blog

    I created my first video blog post explaining what Chip Shop is.

  • Regional Focus, 'Concepts' and opening up to you

    A few small updates in this blog post, however, they have a large impact on the game.

  • Book Review - Phoenix: The Fall & Rise of Videogames by Leonard Herman

    I picked this book up as part of a book bundle somewhere, but escapes me with one right now. It's timing was perfect as research for the development of Chip Shop as it covers the history of video games from 1970 up to the year 2000.

  • Research Update

    Research Update

    I spent Christmas undertaking some more general board game theory and computer history research, this has been helped by a slew of book bundles over the last month covering the topic.

  • Dec 19th Updates, refining concepts

    This update is more behind the scenes updates I'm afraid, I have been working on the product release and event cards, making very good progress. However I am currently using real names in the cards and I have no clearance for any of them, that will be a big task in the new year, but for now it's easier to just keep them private. Sorry, but the research has been a lot of fun, follow the twitter feed to see a few highlights.

  • Dec 5th updates: Manual, concepts, design and more!

    Chip Shop has had quite a busy week and I have a few updates to tell you about.

    New Website Design

    I’ve redesigned the website slightly and there will be much more to follow, it’s something of an ‘evolving’ site. A lot of the design change are due to me keeping an eye on how the game will grow and progress over time.