{"type":"blog","id":"2015/2015-04-12-running-out-of-resources-defining-the-factory-and-accessories","title":"Running out of Resources, Defining the Factory and Accessories","url":"/blog/2015/2015-04-12-running-out-of-resources-defining-the-factory-and-accessories","summary":"This week I have added rules to the 'Playing the Game' section of the manual to cover the following:","date":"2015-04-12","tags":["Game Design","Games"],"categories":["games"],"body":"This week I have added rules to the '[Playing the Game](/manual/playing-game)' section of the manual to cover the following:\n\n- How and when products pass from being private in a player's factory to being public in the general playing area.\n- What happens when players run out of certain resources.\n\nI added a [game concept to cover accessories](/content/accessory) (keyboards, mice etc).\n\nFinally, I am speaking at the Berlin Game Scene's <a href=\"https://www.meetup.com/BerlinGameScene/events/220863773/\" target=\"_blank\">Talk & Play event next week</a> about Chip Shop, so I have been preparing for that.","links":[],"fields":{}}